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Cs 1.6 spray patterns
Cs 1.6 spray patterns







cs 1.6 spray patterns

If the AK gets 100% first shot acc you could practically delete the SG553 from the game. There is no change regardless of stance.Ĭonsequences: Fixed recoil direction is generally regarded as an improvement, but the magnitude not changing with stance made ADADADA much more powerful than it was. The CS:GO system: Recoil magnitude and direction is completely fixed. Recoil magnitude is on a pattern but the left/right direction is random. This makes it much harder to spray while strafing. Moving over 5 in/s increases recoil slightly, jumping increases it massively and ducking decreases it. The 1.6 system: Recoil changes based on stance.

#Cs 1.6 spray patterns full

You also regain the full accuracy of a single tap in 0.4 seconds, whereas in GO you're still left with 10% of the accuracy penalty after 0.46s on a standing AK tap.ĭisclaimer: The numbers and formulas are from memory and might be slightly off This means tapping and short bursting is much stronger. On the AK the 2nd shot is nearly as accurate as the 1st shot, and the 3rd shot is nearly 90% accurate as the 1st. The 1.6 system is the opposite, where the first shots have the lowest accuracy penalty. This imposes a natural inaccuracy limit, and also makes it so the first shots have the harshest accuracy penalty because you lose the same amount of accuracy but it resets slower. The CS:GO system: Each shot adds a static amount of inaccuracy, which resets on the following formula: newInaccuracy = inaccuracy * e -t / ( log base 10 of e * RecoveryTime ) where t is time and RecoveryTime is RecoveryTimeStand or RecoveryTimeCrouch.Ĭonsequences: Because a percentage of the accuracy resets per time period in GO, the less accurate you are the faster it resets. Exception: Pistols use a simple linear time based reset. After you've stopped firing for 0.4 seconds, your shots fired counter decrements once then continues to decrement every 0.0225s. This is divided by a certain amount and capped to stop you from getting too inaccurate. The 1.6 system: For most guns, inaccuracy is determined by the cube (square for certain guns) of the number of shots fired.

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    Cs 1.6 spray patterns